


Make sure to take each corner with plenty of momentum though, if an enemy destroys the tracks or transmission during a turn, the remaining momentum will carry the Jagdtiger into a firing position or to safety. Despite its heavy armour, the Jagdtiger should retreat after every shot, if the opposition possesses weapons with penetration defeating 180 mm of armour, or else the lower plate will provide a big target. Inherent as any other tank destroyer: limit the avenues of approach for your enemies with either obstacles or distance and try to pick off targets one-on-one and not several at the same time. Fortunately, pure armour strength limits the amount of spalling. Common enemies are the end of the line T-10M and the American M103 both of which can pierce any part of tank armour with ease. As it was essentially a modification of a naval gun, the ammunition was still 2-part (shot and charge) and could be fired with less charge for close range high explosive shells.Īt mid-long range is invincible versus APHE & the majority of HESH ammunition, only APDS & HEAT can penetrate it frontally.

The PaK44 was the largest anti-tank weapon in service during World War II, nothing rivalled its penetrating capability nor its combat range, and it was easily capable of taking out any fielded allied tank in a single hit. The Jagdtiger is a heavy tank destroyer, designed to take out targets from a distance, this is shown as in-game the tank truly shines at long range combat where manoeuvrability and weak spots don't become as much as a threat, but the biggest benefit for long-range firing is the 128 mm PaK44 L/55 main cannon, this gun can pierce over 200 mm of non-sloped armour at 2,000 m with APCBC rounds.

It was introduced during the Closed Beta Test for Ground Forces before Update 1.41. With a battle rating of 7.3 (AB) and 6.7 (RB/SB).
